Toolkit for using sport video gaming
in education

Project Outputs

After research and content on sport video gaming dilemmas in each country, after piloting the HOPASUS Educational Toolkit that will generate content for the videos from university classrooms, school classrooms, NGOs youth activities, etc, the partners will elaborate a video tutorial in each country on how to use sport videogaming in sport education, taking into consideration game design principles and psychology through the game tutorial. The design will make a huge difference in how children/youth/teachers and parents receive sport video games. The tutorials will explain how you can educate new players (children, youth, teachers, parents) and engage experienced players in sport education at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.

This project has been funded with the support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.