Toolkit for using sport video gaming
in education

Project Outputs

After research and content on sport video gaming dilemmas in each country, after piloting the HOPASUS Educational Toolkit that will generate content for the videos from university classrooms, school classrooms, NGOs youth activities, etc, the partners will elaborate a video tutorial in each country on how to use sport videogaming in sport education, taking into consideration game design principles and psychology through the game tutorial. The design will make a huge difference in how children/youth/teachers and parents receive sport video games. The tutorials will explain how you can educate new players (children, youth, teachers, parents) and engage experienced players in sport education at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.

HOPASUS FOR SporT Workshop

On the period of 15-18 June 2022 during the International Congress of Education, Health and Human Movement (ICEHHM), held at NATIONAL UNIVERSITY OF PHYSICAL EDUCATION

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